Maplestory Attack Vs Crit Dmg

NOTICE: As of November 30, 2016 (GMS v178 - Limitless), the visual damage range cap has been raised to 99,999,999. The primary motivation behind the creation of this tool was to enable accurate computation of damage ranges beyond 2m~2m. Thus, this damage calculator is essentially obsolete, except in the following situations: (1) players are able to surpass 99,999,999 damage range, and (2) for players who wish to calculate damage ranges based on hypothetical upgrades or downgrades in equipment, skills, and/or stats. In addition, final damage is now included in the damage range calculation; if your class has a skill that gives final damage, you should fill in your % FINAL DMG in the designated box.

A common misconception in MapleStory is that the maximum damage range is 2m~2m. While this is the maximum displayed damage range, there is no bound on the actual damage range. The creation of this tool was motivated by this fact, and is intended to allow funded players to monitor the effects of their upgrades after 2m~2m range. As such, this calculator is optimized for high-level players. In particular, it is assumed that the character has maxed out all mastery and relevant passive skills all the way through 4th job.

Re: Mercedes: Critical% vs. Dmg mori ctx 310 ecoline technische daten. Originally Posted by ShinkuDragon go to dojo or some boss that won't be a trouble and to which i know the PDR with your +%damage buffs, shoot regular shots at him (not skills prferably) and take some SS's of the damage (preferably non-crit.). Maplestory M Crit Dmg Res 4 Comments Maple Story M Crit Dmg Results. Crit damage is useful as BaM's get 100% crit with their main attack. You also can't go wrong with. Crit DMG - Increases DMG by a certain percentage when it is a critical hit. Crit ATK - Critical Attack - Increases the amount of ATK when it is a critical hit. Hit Chance Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate. Accuracy (ACC) - Increases the chance of an attack.

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Maplestory Attack Vs Crit Dmg

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Inner Ability can be a big boost to your damage and really round out your character in terms of what it needs, like critical rate or attack speed. This guide will tell you the best Inner Abilities for every class in the game assuming you have legendary Inner Ability.

Keep in mind that while getting 3 perfect lines is great it is not the best use of your Meso. After your equips have great Starforce (17+) and potential lines then you can start perfecting your Inner Ability.

The best Inner Ability for every class is Boss Damage %, Attack Speed +1, or Passive Skills +1 for your prime line. If you’re making a farmer Meso and Drop % are the best.

When To Work On Your Inner Ability

Inner Ability should not be your main concern when starting out and should be perfected once you hit some sort of threshold with your equips. These are the best steps to take when creating a main or legion/link mules.

  1. First get your Inner Ability to Epic or Unique and lines of Meso and Drop ASAP
  2. Leave it there and level up to 200 and up (Do a little Starforce upgrading along the way to help you level)
  3. Once you are done with Starforce work on your potential lines
  4. Then push to Legendary Inner Ability
  5. At this point you need to make a choice of continued farming/leveling or bossing
  6. Get that 1st line of Meso or Boss depending on your choice and class
  7. When you’re no longer farming and your gear is done, check the list for your class and go for your perfect Inner Abilities.

Things to note would be, you’ll want to keep Meso Obtained and Drop Rate for as long as you can since you won’t be doing harder bosses till around 220+.

In the beginning it is relatively easy to get to epic and unique on just the honor exp you’ll find from farming. After unique, use Miracle Circulators to get to legendary.

Spending your money on Starforce and Potential will give you the biggest gains.

Attack

Warrior Class Best Inner Ability List

These Inner Abilities are best in slot but, if you roll Boss Damage % on a character that doesn’t have it as it’s 1st line it’s still a great option (If you actually do bosses on that character). Zero can get Cooldown Skip as it’s 1st line instead of Attack Speed if you are being relied upon for mass binding in a party.

Magician Class Best Inner Ability List

When it comes to Magicians Attack Speed and Boss Damage will be your best friend. Kanna has 2 sections since they are so great at farming and Bossing. For farming 20% Meso is absolutely necessary.

Maplestory m crit attack vs crit dmg

Thief Class Best Inner Ability List

The Thief class has a lot of burst characters so a flat Boss Damage % is great.

Bowman Class Best Inner Ability List

Maplestory Attack Vs Crit Dmg 2

When it comes to Bowman classes they usually have high Critical Rate (Sharp Eyes) already so it might be confusing to see Critical Rate on the list. This is because of the V Matrix Skill, Vicious Shot. This skill takes your extra Critical Rate and puts a % of it into your Critical Damage. This is amazing since Critical Damage is one of the best damage multipliers in the game.

Maplestory Attack Vs Crit Dmg Vs

The Magician link skill helps you take full advantage of the 3rd line.

Pirate Class Best Inner Ability List

Maplestory attack vs crit dmg vs

Maplestory M Phy Atk Vs Crit Dmg

Pirate class benefit from Attack Speed and Critical Rate. Getting to 0 Attack Speed and 100% critical rate will take you so far even though it doesn’t show up on your range.

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